Augmented Reality in Interactive Learning Applications for Hand Tools

Authors

  • Mohamad Iqmal Hanafi Ahmad Hisham Department of Electrical Engineering, Politeknik Mukah, KM 7.5 Jalan Oya, 96400, Mukah, Sarawak, Malaysia
  • Ahmad Izzuan Mohd Hamim Sekolah Kebangsaan Kompleks Sultan Abu Bakar, Jalan Bukit Kucing, 81560 Gelang Patah, Johor, Malaysia
  • Muhammad Kamil Jazli Abd Wahab Department of Electrical Engineering, Politeknik Mukah, KM 7.5 Jalan Oya, 96400, Mukah, Sarawak, Malaysia

Keywords:

Augmented Reality, smartphone hand tools, teaching and learning

Abstract

The advancement of Information and Communication Technology (ICT) is rapidly growing in line with the educational knowledge taught in institutions today. Such technology should be utilized to enhance the quality of teaching and learning (PdP). The conventional methods that are still commonly used by many educators are perceived as less engaging, weak, and fail to stimulate students' interest. This project was developed with the aim of improving students' mastery of the subjects they are studying and creating a conducive learning environment. Interest, dedication, and focus on a particular subject among students are crucial aspects to consider. The methodology chosen to implement this project is using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) and Augmented Reality (AR) technology. The project is developed through a combination of existing and digital materials, utilizing Adobe XD and Artivive applications as the main platforms to connect with other applications. Augmented Reality (AR) technology is used to display virtual simulations of the procedures for using certain hand tools, which are scanned using smartphones. Virtual objects are shown to exist in the user's smartphone camera display. The success of this project can make the teaching and learning process more systematic with the help of educational technology using the internet. Several advantages have been identified, such as increasing students' interest, creating an active learning environment, facilitating understanding and retention through engaging animations and audio, and allowing access regardless of the user's time and location. Therefore, it is hoped that this project will be beneficial to educators, students, and parents alike.

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Published

29-09-2023

How to Cite

Augmented Reality in Interactive Learning Applications for Hand Tools. (2023). Borneo Engineering & Advanced Multidisciplinary International Journal, 2(Special Issue (TECHON 2023), 23-27. https://beam.pmu.edu.my/index.php/beam/article/view/129

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