Gamification via Kahoot! A Motivated Learning Tool for TVET Students. Borneo Engineering & Advanced Multidisciplinary International Journal, [S. l.], v. 3, n. 2, p. 40–48, 2024. Disponível em: https://beam.pmu.edu.my/index.php/beam/article/view/178.. Acesso em: 9 jan. 2025.